Welcome to AgarServ.com › Forums › AgarServ Features › No more Cells start mass option
This topic contains 8 replies, has 6 voices, and was last updated by
Dog2puppy 4 years ago.
-
AuthorPosts
-
January 28, 2016 at 2:32 pm #3925
I’m thinking about removing the Player Cell Start Mass option and leave it for everyone at 50 (this value could change in future). What do you think about it?
-
January 28, 2016 at 4:02 pm #3926
I’m thinking have it start at 50 at least, and make more options, like 100
-
January 28, 2016 at 4:17 pm #3927
I do not understand why it this option so important. The value is the same for all players, so what does it change if it is 20, 50 or 100?
-
January 28, 2016 at 7:20 pm #3933
Yeah do that and switch it with an option to allow the people that know the console password to grow/shrink using + and – on keyboard
with options like
100 mass added/removed
200 mass added/removed
500 mass added/removedthis could help with removing big red viruses! (big players can eat a bit of pellets spawning in the virus!
-
January 28, 2016 at 7:41 pm #3935
This is off-topic. I don’t think I’ll add option to add arbitrary mass.
-
January 28, 2016 at 8:26 pm #3938
i Think it is Good
-
January 29, 2016 at 6:05 am #3956
Adding arbitrary mass is a bad idea. Adding a wider range of starting masses = good. Perhaps 10, 50, 100, and 200? This would be very nice since often times it’s annoying to have that few seconds where you cant gather mass that quick… 🙂
-
January 29, 2016 at 6:06 am #3957
Also, Arbitrary mass would be too op and frusterating for players. There is already a kill command that is annoying enough (but still helpful) XD
-
February 1, 2016 at 2:19 pm #4061
I use the kill command for my bots… Because they ALWAYS are huge. I thought agar.io bots just wonder around aimlessly…?
-
AuthorPosts
You must be logged in to reply to this topic.